public marks

PUBLIC MARKS with tag "blog post"

05 February 2006

Grand Text Auto » Boucoup Freeware Stickman Action

by bcpbcp
Raigan Burns, one half of the N team whom we briefly met at Slamdance, sends us this list of freeware games he recommends, culled from looking at hundreds of freeware titles. Several of the stickman titles in the list were inspiration for N, which won the Audience award at both IGF05 and Slamdance06. Enjoy, in no particular order:

John Cook's Venture Blog - A moment with David Roberts of PopCap Games

by bcpbcp (via)
At 44 years old, PopCap Games Chief Executive David Roberts likes to joke that he is "the adult supervision" at the Seattle computer game maker.

O que os criadores do Google vieram fazer no Brasil? | savi.emidia.org

by bcpbcp
O jatinho fretado pelos criadores do google tocou solo brasileiro neste dia 30 de janeiro, vindo diretamente de Davos, onde aconteceu o Fórum Econômico Mundial. É a primeira viagem da dupla para um país da América do Sul.

Google Underground: Google quer incrementar parceria com UFMG - Notícias para quem não vive sem Google!

by bcpbcp
Co-fundadores da Google, maior empresa internacinoal de busca na Internet, os executivos norte-americanos Larry Page, presidente de produtos, e Sergey Brin, presidente de tecnologia, reuniram-se com autoridades e professores da UFMG, no final da tarde desta terça-feira, 31 de janeiro, para conhecer projetos da Universidade na área de informática e transferência de tecnologia.

29 January 2006

GameCultura: MMO's para idiotas

by bcpbcp
Essa é a dica de leitura da semana. Massive Multiplayer Games for Dummies, de Scott Jennings. A série For Dummies (para idiotas) é uma série de muito sucesso nos Estados Unidos, que aqui no Bananão tem sido traduzida pela Berkerley com o título Para Leigos. Afinal de contas, por aqui não existem idiotas.

Casual Game Design » The spacebar is all you need to have fun

by bcpbcp
A couple years back, I sent my mother an interactive Christmas card. The card was actually a little game. You played Santa and you were skiing down a hill. Along the hill were various obstacles and you had to jump over them by pressing the spacebar.

Casual Game Design » Coming up with game ideas

by bcpbcp
Coming up with game ideas is a creative process without much structure to it.

jay is games: php Zork!

by bcpbcp
Zork is a text adventure, which is a form of interactive fiction, like a cross between a novel and an RPG with some escape-the-room type puzzles thrown in.

Ajax Blog - LinkFeed - Another AJAXed HomePage !

by bcpbcp
LinkedFeed is an automated and customizable information social network. The more you use it, the most accurate news it brings to you and people sharing your interests.

Canal Web: Open Source Flash

by bcpbcp
OSFlash (Open-Source Flash), que de maneira semelhante ao Source forge fornece um espaço para hospedagem e desenvolvimento colaborativo de projetos, porém no OSFlash, apenas projetos em Flash (ou para o Flash).

socialstudygames.com | Book Chapter: Online Games for 21st Century Skills

by bcpbcp
"I have co-authored a chapter with Melanie Zibit for an upcoming book, Games and simulations in online learning: Research and development frameworks, edited by David Gibson, Marc Prensky and Clark Aldrich. A draft version of our chapter is now available."

GameCultura: Sistema de Video Interativo

by bcpbcp
que visa avaliar o estado emocional do usuário através de sua expressão facial. Por meio da reflexão de um feixe de raios infravermelhos na esclera, o sistema realiza uma leitura aproximadado grau de abertura do olho. Foi realizado um teste com uma pequena amostra de usuários, no qual o sistema realizou medições durante a exibição de trechos de filmes e gerou um gráfico que foi posteriormente comparado com suas expressões faciais. A análise dos padrões obtidos permitiu evidenciar modelos de leitura para algumas situações. Ao final são sugeridas algumas diretrizes para desenvolvimentos posteriores a partir deste sistema.

28 January 2006

Raph’s Website » OGLE

by bcpbcp
OGLE: The OpenGLExtractor is a tool that lets you grab 3d data out of an OpenGL application and output it as models again.

Raph’s Website » Audition

by bcpbcp
As with many of the Asian games, there’s a nominally massively multiplayer lobby, which you enter minimally multiplayer games from. You play the game in order to earn virtual cash, plus you buy a different sort of virtual cash. You can then buy further accessories for your character (clothes, character customization, etc) and new stuff to play (in this case, songs) with that money.

ASCII by Jason Scott: The Best BBS Movie Ever Made

by bcpbcp
The best dramatic movie about BBSes was created not in the 1980s, but last year, 2005. And it wasn't a movie, it was a TV series. And it wasn't made in the United States - it was made in Japan. It's called Densha Otoko (Train Man), and in my opinion it is the best dramatization of using a BBS, ever, in a visual medium.

Canal Web: Eu acredito em Web 2.0

by bcpbcp
"Mas e como explicar Web 2.0 para um leigo?" Em construção => BETA

Blobs in Games | SRE on web

by bcpbcp
"Yanick Bourbeau has built a web version of SRE called Imperium Galactica (which also happens to be the name of an older, unrelated game). It's fairly complete and offers a few things SRE did not (like simultaneous play by several players). I've been playing for a few days and it's fun! The game isn't quite balanced yet, but that will take a little bit of time to fine tune. Try it out!"

21 January 2006

PC Logic Games: Bug Brain

by bcpbcp
This is part three of my five part series on programming logic games. This week's game, Bug Brain, uses neural nets as its programming model. Neural nets are a mainstay of machine learning in computer science and of science fiction stories. In each Bug Brain level, you have to construct a neural net to guide your bug to complete some task. For example, in the level pictured below, you program the lady bug, and your task to have it eat the three bugs without falling off the branch.

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